Cooperative Game

Star Clicker

Star Clicker is the new cooperative game of Christophe Raimbault - author of Colt Express - in which players are kids trying to save their planet from evil aliens while their parents are in mission far far away.
“Easy, we’ve seen our parents do it so many times!"
"Let’s click on that button...”
“Oups, sorry for the missile in your ship bro...”

How to play?
Starclicker is a cooperative game in which you embody a pilot kid trying to save its planet from an Alien attack. At your turn, click and reveal one of the 9 buttons from your Spaceship Dashboard and do its action: move forward one tile, shoot, make a quarter turn or joker (choose among the 3 actions). When three of the buttons of the same zone are revealed, hide them. When you shoot a friend, shuffle the three buttons of the colour of the shot. When you shoot an alien ship, remove it from the board. When you land on a new tile, flip it to reveal its hidden face. There can be nothing, a meteorite or a satellite. When an alien ship reaches the planet, it damages its shield. Once there is no shield left the next damage is the last one and game is over. You and your team win when all the communication satellites have been repaired and before the mothership is empty or planet destroyed.

—description from the publisher

Fire!

The Aliens attack, and only you can defend Earth. Charge your Weapons and destroy all Aliens, before you lose too much energy! Level by level, danger raises ... are you ready to accept the challenges, and win all 9 Levels?

In Fire! you can play either in Solo Mode, playing all 9 Levels on your own, or in Team Mode, fighting cooperatively with a friend against all Aliens!

Fire! uses the Fable Game™ system introduced in Fabled Fruit. With the presorted deck of cards and a rules booklet separated in 9 sections, you will discover all 9 challenging Levels step by step. You can reset the game at any time and play it again!

Choose Your Own Adventure: War with the Evil Power Master

For centuries, the Lacoonian System, an alliance of the most advanced civilizations in the galaxy, has lived in peace, but now the Evil Power Master has returned and is leading a destructive rebellion. The Lacoonian System's Rapid Force crew must band together, follow data and clues the Evil Power Master left behind, and discover his location to defeat him in an epic final battle. Can you restore order to the galaxy?

Explore a brand new co-operative narrative adventure with the next entry in the Choose Your Own Adventure game series: War with the Evil Power Master! Travel to the furthest reaches of the galaxy, make risky choices, collect items, and face off against dire challenges.

—description from the publisher

Clacks: A Discworld Board Game

Clacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel Going Postal.

Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly "volunteered" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.

Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children's introductory game.

My Very First Games: Rhino Hero Junior

Rhino Hero Junior is a superhero in training who aims high. In three different games, the children practice their fine motor skills, work on a basic understanding of numbers and quantities, and also train their memories. Floor by floor, the fun and learning curve just gets steeper and steeper, until the heroic rhino reaches the top and the children win together.

Players will work on their fine motor skills while stacking a sturdy cardboard tower in three mini games. They'll also be able to work on counting from 1 to 5, and working on the concept of bigger to smaller sizes. The rulebook includes suggestions on ways to help your little stackers better learn the rules and understand the key concepts taught and practiced in the game.

—description from the publisher