Dice Rolling

Lord of the Rings

This game should not be confused with Reiner Knizia's children's game (Lord of the Rings) with the same title, or with his very different two-player Lord of the Rings: The Confrontation.

Lord of the Rings is a co-operative game where the object is to destroy the Ring while surviving the corrupting influence of Sauron. Each player plays one of the Hobbits in the fellowship, each of which has a unique power. The game is played on a number of boards: the Master board indicates both the physical progress of the fellowship across Middle Earth and the corrupting influence of Sauron on the hobbits, and a number of scenario boards which detail the events and adventures of particular locations. Progression across the boards is determined by playing cards (many of which represent the characters and items of Middle Earth), and the effects of corruption are represented by a special die. The game is lost if the ring-bearer is overcome by Sauron, or won if the ring is destroyed by throwing it into the volcanic fires of Mount Doom.

Lord of the Rings - Limited Edition

A special edition limited to 500 copies in the English language and 250 in German published by Sophisticated Games and Kosmos in November 2001. The Limited Edition has a silver 22 carat gold plated ring, pewter Hobbit playing pieces, and a signed and numbered John Howe print. Box signed by Reiner Knizia.

Mythic Battles: Expansion 1 - Heroes Bloody Dawn

Mythic Battles: Expansion 1 includes new and powerful warriors for the armies of both Hades (Minos and The Damned of Tartarus) and Athena (The Matriarchs, Arachne and Arachne's Babies) so that players can reinforce their armies while facing off against one another in six new epic scenarios.

Mythic Battles: Expansion 1 also introduces a new type of cards: Heroes, exceptional beings with otherworldly powers that are not units, but rather cards to add to your deck to get bonuses.

Hurry'Cup!

Drivers from all over Europe have arrived and are lined up on the starting line. Consisting of narrow and winding roads, the track is filled with dangers and promises a tricky race. As one of the fastest and fearless pilots in the race, you will try to pass the finish line before your opponents by being the quickest at spotting and grabbing the die which will allow you to move forward.

Hurry'Cup is a car racing game where 3 to 6 players face off on tracks that are always different from one game to the next; as decided by the players themselves. Reflexes, dexterity, and risk-taking are the key to stepping first on the podium. It is a tile game with pavement-burning ambiance. Made up of 36 modular tiles, the Hurry'Cup race track offers many game possibilities, making it a new game each time. Hurry'Cup is a game with simple rules and Fast and Furious Fun.

Saint Malo

Developer Stefan Brück at alea describes Saint Malo as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards".

In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns.

Saint Malo rates a 2 out of 10 on Alea's difficulty scale.

World War Z: The Game

In World War Z: The Game, a strategy game based on the movie and book of the same name, players work together to stop the spread of the zombie pandemic across the globe. Two to four players begin the game by choosing an ability-granting Role Card and starting in the United States. Players roll a die to initiate the zombie threat, represented by horde tokens of strengths 1 through 4 placed in zones around the board. Special "grey zones" represent lack of intel by featuring face-down tokens with zombie hordes of unknown strengths. Throughout the game, players travel to different zones and battle the zombie hordes in those locations by rolling dice and adding effects of Combat Cards.

The game features a die-based combat system. Humans always roll a six-sided die, while the hordes are represented by either a six-, eight-, ten-, or twelve-sided die depending on their strength. Humans may modify their role or add additional effects by playing Combat Cards, which consist of reusable Weapons (including Lobos, slang for "Lobotomizers") and one-shot Tactics (like Booby Traps or Redeployment). Every time a human wins a battle, the zombie horde strength decreases by one level, while victories for zombies cause players to discard Combat Cards. At the end of each turn, humans draw a Threat Escalation card to reveal how the zombie threat has grown.

Though players start the game working together against the zombies, when a player loses all his Combat cards, he becomes one of the undead. Player-zombies can manipulate the hordes on the board to attack other humans and to escalate the zombie threat.

The game ends after a predetermined number of rounds based on the number of players (six rounds for four players, seven for three, and eight for two). At the end of the game, if more than ten total zombie hordes of strength 3 or 4 still remain on the map, the humans lose (and any zombie players win). If ten or fewer such hordes remain, the humans collectively win.