Dice Rolling

It Happens..

Anton, the adventurous anteater, is out looking for food. Nosy as he is, he sticks his long nose into every termite hill he comes across, and it’s not just edible things that he turns up either. His main objective, however, is the termite queen and her general. They earn the most points at the end.

A dice game where players have to place dice one by one onto certain columns of different anthills in order to attain the majority and score the most victory points. Majorities are not all the players must think about, however, as players will also want to place their dice on certain spaces to collect various items, forming sets that are also worth points at the end of the game. The player that is best able to balance attaining majorities while also collecting items will likely be the winner.

The funny background illustrations show the Anton the anteater in trouble with the ants and termites as he explores their homes.

Axis & Allies: 1942

Game description from the publisher:

It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States.

Designed for 2-5 players, Axis & Allies: 1942 takes place at the historical high-water mark of Axis expansion. Controlling one of the Axis or Allied powers, players command both their country's military forces and its war-time economy, with the chance to plan attacks, marshal forces into embattled territories, and resolve conflicts. Victory will go to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!

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The second edition of Axis & Allies: 1942 features an expanded game board (40"x26"), a change to the unit set-up, five new sculpts (UK artillery, submarine & destroyer units; German artillery; a Russian submarine; and antiaircraft artillery), and a few rules changes, e.g., AA-Guns have been replaced by AAA Guns, ICs have integrated air defense against strategic bombing raids, and Honolulu is now a victory city.

Pony Express

You've got your horse, your trusty gun and a brand new hat on your head - but above all you've got a pack of letters that need to reach Sacramento before all the other riders in the Pony Express!

Nothing will stop you on your quest for speed and victory, neither the Indians lying in wait, nor the pretty saloon girls who want to charm the gold from your pockets. You're the best, the wildest, the quickest and the luckiest rider in the land... At least you think you are - but all the other riders feel the same, so watch your back and get moving! Be the first to grab gold from the mines, duel opponents in savage gunfights or beat them at the poker table, and use your brains, bluffing skills and equipment to clear the way to Sacramento and deliver your precious letters.
Whether you ride like the wind or eat dust on the trail, this game will be wild!

As explained on B. Faidutti's website:

A racing game with poker dice in which the dice are used both to generate poker hands in order to move forward and in duels, as bullets. The poker hands rolled denote the number of spaces one could move on the track from St. Joseph to Sacramento (with, of course, some opportunities for bluffing). The game is a mix of luck, bluffing, and dexterity.

Gold Mine

Strike it rich with this exciting mining-themed board game!

Gold Mine is a unique tile-laying game in which players build a maze of mine tunnels and control miners that traverse the mine collecting gold nuggets. Players race to be the first to collect enough gold to exit the mine and stake a claim. It may sound easy, but the greedy miners have several tricks up their sleeves in order to gain an advantage—including sneaking through secret passages, fighting for gold, and scaring away other miners with bats.

With a different game board every time, a great balance of luck and strategy, and the addition of optional rules, this game is bound to be a family favorite for years to come!

Hexenkompott

Players are witches trying to make their potion. Each witch is associated to a secret color with match a cauldron. In turn each witch rolls a colored die and must put a face down mushroom in the cauldron indicated by the die using a wooden spoon. Other players try to guess whether she is putting a right color mushroom or a wrong one.
Guessing right stops the witch and reduce the number of available mushrooms of the guesser, accusing a innocent witch increases the available mushrooms of the guesser.
The game ends when a witch is left without mushrooms and she gets one extra point for herself and subtracts one point from a chosen cauldron. For each cauldron a right color mushroom scores one point to the secret owner and a wrong one subtracts one point.