Dice Rolling

Survive: Space Attack!

Welcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff, entertainers and guests trying to enjoy their out-of-this-world vacation. But all of a sudden, the Atlantis comes under attack by aliens!

After getting the guests to safety, the crew rushes to escape. Some will find space on the limited escape pods, others will board fighters and attempt to destroy the aliens. The unlucky ones will have to trust in their space suits and float for it. But with the alien Warriors, Spawns, and Queens patrolling the space around the station, it will not be an easy trip!

Who will be able to jump to safety?

Survive: Space Attack! utilizes similar base mechanics to the best-selling game Survive: Escape From Atlantis! designed by Julian Courtland-Smith. However, Survive: Space Attack! has been reimagined and redesigned by Brian, Sydney, and Geoff Englestein, the designers of Space Cadets and Space Cadets: Dice Duel and the expansions for these games.

The additional features of the new Survive: Space Attack! include:

- Double-sided Game Board: enables a variety of starting setups each with its own challenges.
- New Fighter Ships: gives players the ability to capture and redeploy alien creatures.
- Laser Turrets: a new weapon system to defend the space station against the aliens.
- New Tile Abilities: new powers that are combinable, plus four different tile thicknesses for a 3-D look.
- New Alien Creature Powers: alien creatures may evolve to become even more powerful.

Star Trek: Five-Year Mission

Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew.

In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score points, attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.

Trains and Stations

It is the height of the Steam Age and the whistle of the Iron Horse harkens the boom of small towns across the country into major hubs of transportation and economic growth.

In Trains and Stations, a new take on train games, players must make deliveries, develop buildings, and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver, and gold? Or perhaps you will focus on laying tracks across the landscape and helping other players move their goods—taking your cut, of course. Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map!

Grand Austria Hotel

In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your café become the Grand Austria Hotel.

The start player rolls the dice, sorting them by the rolled number and placing them on the corresponding action spaces. On a turn, a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions, a player can get the necessary drinks and dishes, prepare the rooms, or hire staff.

But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages, but the game ends after seven rounds and no player can do everything they want, so whoever makes the right decisions and finds the best way to create bonus actions will win.

With 116 different cards and a new set-up in each game, Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies.

Apocalypse Chaos

We are in grave danger. Enemies are swarming around the ship, and they will not go down without a fight. We'll have to work together in order to get out of this one alive. We're going to need a plan, and we need it fast. Let's not let these...things...outsmart us, outnumber us, and certainly not outshoot us! I need you all to do what you do best. Got it? Let's do this!

In Apocalypse Chaos, your ship has been surrounded by a hostile alien race and the situation looks dire, but you and your crew ain't going down without a fight! You must work together to contest the onslaught of enemy forces, recover items of scientific interest, rescue the innocent, escape imprisonment, and destroy the alien leader.

• An action-packed cooperative experience for you and your friends to conquer.
• Modular components allow players to craft their own missions.
• Includes a campaign of scenarios to test your courage and inspire your creativity.