Dice Rolling

Specter Ops

A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.

Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent.

Pickomino

Two to seven players, ages 8 and up try to obtain fried worms for their chickens, so that they don't go hungry. Of course, anyone who doesn't manage to grab a worm off of the grill can help himself to those of his opponents. This fast-paced game by Reiner Knizia is, like Hick Hack im Gackelwack, a gambling game in the finest chicken tradition."

Each turn players roll their dice and set aside all those matching any single value. The remaining dice are rolled and any value is set aside again until the player stops and takes a tile or busts and puts their last tile back. When a player busts and fails to take a tile they must also turn the highest tile face-down.

Interestingly, the German edition from Zoch has English rules in the box.

The Dutch edition is part of the Jakkie & Bak Collection
The German edition is part of The Chicken Family of Zoch.

Burokratopoly

To become important in society players have to rise in political-social position from laborer to the Secretary General of the ruling political party. The player who reaches this position wins the game.

Each player has 5 pawns and 3 action cards.

The players select an action and reveals it at the same time. The starting player will perform his action and in clockwise order the next players will.

Actions are:
Wahl (Voting): players role dice, winner moves up and takes a Wahl card.
Meuterei (Position challenge): players role dice, winners take higher position.
Beförderung oder Versetzung (Promotion or Relocation/Transfer): move a pawn up to higher position or place a pawn in another position on the same level.

When all positions in the center circle (Politburo) are filled, a vote for the highest function (Secretary General) can take place. The winner of that vote wins the game.

Starship Catan

Starship Catan is a two-player card game that is thematically similar to Starfarers of Catan, but has different game play. Players explore randomly shuffled decks of cards looking for potential colonies, good trading deals, opportunities to help planets, and either avoid or combat pirates. Players can upgrade their ships' systems, including weapons to combat the pirates, thrusters to be able to explore further each turn, scanners to see (and avoid) cards that are coming up, and several others. Victory points are earned by establishing colonies, building upgraded ship's systems, having the most friendship points, and having the most hero points. The first player to 10 VP's wins.

Starship Catan is part of the Kosmos two-player series and the Catan Series.

Jamaica

Setting: In 1675, after a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.

Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.

In Sum: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure), so that the winner is the player who best balances their position in the race with their success at the side goals.