Dice Rolling

Zombicide

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Integrates with:

Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue

AWARDS

2013 Ludo Award Winner (Editor's Choice and Popular)

Outdoor Survival

Lost and alone, you must survive and escape the woods. There are 5 different scenarios from inexperienced hikers lost in the woods to a rescue party trying to find a lost person. You will have to deal with animals, finding food and water, mother nature and sickness without dying to win.

Eclipse: Rise of the Ancients

While the galactic conflict escalates and several new factions are trying to get a foothold on the galaxy, the adversaries suddenly need to find allies among themselves to face the rising threat. The systems previously thought to be empty are suddenly swarming with Ancients – whole worlds of them, with ship capabilities way beyond anything seen before.

They are not willing to negotiate.

Eclipse: Rise of the Ancients, the first full-size expansion for Eclipse, introduces several new additions to the base game, such as Rare Technologies, Developments, Alliances, Ancient Homeworlds and Warp Portals. There are also three new player boards with four new different alien species to choose from. New components allow up to nine players in one session.

Due to the modular design, you can use all of these additions or just some of them in any game of Eclipse, according to your preferences and play style.

The Ancients are rising. Will your civilization rise to the occasion and emerge victorious?

Kingsburg

In Kingsburg, players are Lords sent from the King to administer frontier territories.

The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?

Expanded by:

Kingsburg: To Forge a Realm

Sports Illustrated Baseball/Pennant Race

Tabletop baseball simulation game.

In 1971, Time Inc (owner of Sports Illustrated magazine) published their first baseball game. It included about 20 players on each at-that-time current (1970 season) baseball team, presented on tri-fold color charts. The following two years, they released new editions to cover the most recent season. For 1972, they switched to teams of 25 players each on single double-sided color charts. In 1973, the teams roster size was reduced considerably and the player charts were presented on individual player cards with no color coding.

Also in 1973, they released their All-Time All-Star Baseball game, in the style of their second edition (1971 season, 1972 publication, color charts). It included each of the original American League and National League franchises, each with the 25 "best" players from that team's long history. This was a smashing success amongst tabletop managers, but was apparently not enough to sustain the enterprise and was the last new baseball product produced by Time Inc in this line.

The All-Time All-Star edition was altered to match the individual card format and relabeled as Superstar Baseball. This was later transferred to Avalon Hill when they picked up the entire line of sports games from Time. This also granted Avalon Hill the right to use the words "A Sports Illustrated Game" on any Avalon Hill sports product, even if it wasn't part of the original Time, Inc line of games, which led to some confusion for titles such as Baseball Strategy, Football Strategy, and Pro Golf.

Special dice with results ranging from 10 through 39 (often called 10-39 Dice, see How to make a set of SIBB dice -- A Tutorial) were required to play this game, and sister games in the original Sports Illustrated sports simulation line.