Dice Rolling

Babble

A fast paced, Bible based, outrageously fun game! Babble!™ is an exciting new Bible game with a fresh style of play. Every player draws two cards and start calling out the words on the cards. Wait, did someone else just yell out "cross"? Yes! A match! Both players place their matching cards together. One player grabs a die and rolls it while the other player calls out "odd" or "even". If the guessing player guesses right, that player gets the match! If not, the player rolling the die gets the match. Each match is worth one point. The players then draw a new card and start calling out words again. Its so simple!
The game contains six decks of cards with each deck being a different category. The six Categories are Symbols, Books, Places, People, Animals, and Things found in the Bible. Each card has five words related to that category. After playing through all six decks the player with the most points wins the game!
Babble!™ is a terrific game for a large number of players. It is great to play with friends, family, and church groups!

Micro Monsters

Four armies of alien micro-monstrosities clash in a challenge to the last jump!

In Micro Monsters, four races of horribly cute aliens – Autogators, Bigbears, Finbacks, and Turboturtles – face off, with each race wanting to close the rival monsters' dimensional gates. Using dexterity-based game play similar to that in MicroMutants and X-Bugs – and more commonly seen in Tiddly Winks – players in Micro Monsters "shoot" their monster tokens across the playing area by pressing on one edge of them with a "monster shooter" to send them flying. Land on an opponent, even with the tiniest bit of your monster, and you capture that opponent's token, removing it from play. Land on an opponent's gate, on the other hand, and you remove one of that opponent's energy tokens; take an opponent's final token and she must flip her gate to the damaged side. Land on a damaged gate, and that opponent is out of the game!

At the start of a player's turn, that player first rolls a die. If he rolls a monster, he takes his normal turn; if he rolls his race's special symbol, he uses his special alien power:

Autogators move two separate monsters on the same turn.
Bigbears move one monster, then place a trap on an opponent's monster to immobilize it until the next Bigbears turn.
Finbacks move the same monster twice on the same turn.
Turboturtles move one monster, then place a shield on it that prevents it from being captured until that player's next turn.

The last player to have an open gate – whether damaged or not – wins!

Heroes of Metro City

Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero.

Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn.

To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save!

Eclipse

The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?

A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.

The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!

Galaxy Defenders: Elite Alien Army

"The invasion has begun and now stronger fighters have landed...
Only the brave GD agents face this menace to save our planet!"

The Elite Alien Army expansion enhances the game difficulty and the overall game experience by combining the Galaxy Defenders core set elements with these new aliens.

This expansion may be integrated into any Galaxy Defenders mission to enhance the challenge, by either replacing an entire alien color rank or simply by following the campaign enhancements detailed in the Rules Booklet.

This is not a complete game, a copy of the Galaxy Defenders core set is required to play.