Dice Rolling

Firefly: The Game

Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.

Game description from the publisher:

In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

Mousquetaires du Roy

"Mousquetaires du Roy" is based on the novel "The three Musketeers" from Alexandre Dumas.

The Musketeers (a team of one to four players) are fighting against Milady to find the Queen's pendants before the end of the game. Meanwhile, they also have to defeat the plots in several places (Le Louvre, La Rochelle...).

A turn begins with Milady playing plots/cards, and secretely programming a destination.

Then, each musketeer (D'artagnan, Portos, Aramis or Athos) has 3/4 actions to perform amongst: move, draw a card, get equipments, exchange cards/equipments, do a challenge in one of his 4 characteristics, perform a fight against one of Richelieu's guards, reinforce La Rochelle... Milady can reveal herself and send Rochefort to fight the Musketeers.

The game also includes rules for an AI-controlled Milady and can therefore be played as a pure coöp.

One against all, all against one.

Essen 2010 release.

BioShock Infinite: The Siege of Columbia

In the tabletop game BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.

Bioshock Infinite: The Siege of Columbia has players combating one another, stealing objectives from one another, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events and more. The first player/team to 10 victory points wins.

The board game, based in the universe of the Irrational Games-developed video game BioShock Infinite, comes with 52 miniatures, cards, dice and a colorful game board. One of those miniatures – the Handyman – comes with the Premium and Ultimate Songbird editions of the video game, however this item was a promotional element to get news of the game out there and no rules have been implemented for this figure.

For additional assistance with the rules you can see the FAQ located here http://boardgamegeek.com/thread/1030558/bioshock-infinite-faq or contact Colby on the Plaid Hat Games website.

Airships

Description from publisher:

By cleverly combining the three colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg.

Renè from spielbox.de:

"Giganten der Lüfte (working-title "Zeppelin") is a very tactical dice-game. You need mechanics, engines, and workshops.... Only the player with the best combination of those will successfully take part in building the Hindenburg."

Giganten der Lüfte is not comparable to Lucky Loop or Alhambra - the dice game.
It is comparable to games like Kingsburg and To Court the King, where you use the dice as a form of resources to manage, as well as a method of purchasing other resources.

Artwork by Jo Hartwig.

Microbadges:

Abandon Ship

The S.S. Nvrsnks is going down, and who is always first off a sinking ship? The rats!

Abandon Ship is a game in which you play to move your group of rats off the ship before the rising water drowns them. The Nvrsnks is also loaded with valuable points-earning cheese, but don’t let desire for that lovely food send your rats to the watery depths. Your opponents may also share some of the rats in your group; they may want to move the rats in a different manner from you.

Game Play
Before play, each player gets secretly assigned three colors - these are their rats.
Players roll colored dice (there is one for each rat and one neutral die) and the active player chooses one of them to move the corresponding rat forward (or backwards in case the die shows an anchor). Encircled numbers and symbols can be used for a rat of any color. The next player rolls the remaining dice (in case there was an x next to the number, the previously used die remains in the pool) and does the same. When there is only one die left, the ship sinks a number of fields according to a token drawn. If the water level reaches a rat, the rat and the corresponding die is taken out of the game. When a rat reaches a cheese token, the player who moved the rat gets the token.
The first rat to reach the top deck gets nothing; the second rat scores 5 points, the third one 3 points and the fourth one 2 points. Most points wins.