Fantasy

Chaos Cove

A resounding bell tolls, signaling the epic battle that awaits. Ever vigilant, you assemble your team, scour your stockpiles for supplies, and arm yourselves to confront the ruthless hordes of barbarian and pirate invaders. Engage in competition with fellow players to etch your name into the annals of town legend. However, cooperation could be crucial to keep Chaos Cove from the brink of oblivion. And once victory is achieved, revel in triumph by tapping into barrels of the finest rum, throwing a legendary party the world will talk about for ages!

Experience Martin Wallace at his best with this highly interactive worker placement game. Command the unique abilities of each of Chaos Cove's 16 valiant heroes, harnessing their talents, capitalizing on location perks, and amassing the essential resources to combat increasingly formidable invaders. Accumulate victory points by triumphing in both land and sea battles, erecting mighty forts, deploying rugged ships, and hosting epic rum-soaked celebrations. Marvel at the exquisite craftsmanship of the 16 charming hero meeples, each brought to life by the unparalleled artistry of Mr. Cuddington.

But here's the twist that sets this game apart: every hero in Chaos Cove is distinctive with their own special ability. With 16 unique heroes to choose from, every player has the chance to step into the shoes of each hero during the game, making each playthrough an exciting and unique adventure. And don’t forget the locations, each one offering a different strategic advantage. The dynamic interplay of hero placement and location choice leads to extraordinary interactions that position you for victory over the relentless pirates and marauding barbarians.

Should the town of Chaos Cove withstand four harrowing rounds without succumbing to the invaders, a protector of Chaos Cove shall rise. Do you possess the mettle and strategy required to be the protector of Chaos Cove? Outwit your foes as you embark on an unforgettable journey to become the stuff of legends in the beloved town of Chaos Cove!

—description from the publisher

Tales of the Arthurian Knights

In Tales of the Arthurian Knights, you are a hero or heroine in a story of adventure and awe! You and your fellows will travel the land at the behest of the renowned King Arthur. Through a series of quests, you will make impactful choices that will steer the course of your journey. Secure your place in history by achieving glorious feats, lest your efforts be doomed to obscurity. Gather your band of Knights around the table to enjoy your own epic tale as it unfolds!

Building on the mechanisms from the classic storytelling game Tales of the Arabian Nights, you now find yourself in the age of chivalry alongside Lancelot, Merlin, and many other characters from Arthurian lore. Quests will lead to glorious battles, daring rescues, and the discovery of such marvels as the Holy Grail.

As you navigate through this paragraph-driven experience, an updated victory point system will track your success. Tales of the Arthurian Knights eliminates matrixes and charts in favor of a streamlined method of dictating the paragraphs that will shape your adventure. After making your choices, a single roll plus skill bonuses will determine success or failure.

Choose your actions carefully, and you will be rewarded with skills, renown, and nobility. Choose poorly, and be scorned, cursed, or made a pariah. Bring the age of King Arthur to life in this incredibly replayable board game with a plethora of tales that are sure to challenge, amuse, surprise, and entertain!

—description from the publisher

Eggs and Empires

Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation, but still TOTALLY worth the hassle, especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for...

All the empires have sent their intrepid adventurers out to collect eggs, but not all will succeed! It gets crowded on Ridback Mountain, and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests, and those hurt.

In the fast-playing card game Eggs and Empires, players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards, each turn all players select one card from their hand, then play them simultaneously in an attempt to collect egg cards. Typically, the player who played the highest empire card chooses an egg first, then the player with the second highest empire card, and so on until all revealed eggs are collected, if possible. However, each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun!

Outwit your opponents to collect as many good eggs as possible — that is, ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins.

Wizards Cup

Tonight starts the Wizards' Cup, a magical dueling tournament held once every century. As the king of a country, you will select the six best wizards from your kingdom and decide the order in which they will compete. Yes, your role ends there, and all that remains is to watch your trusted wizards battle it out.

In Wizards Cup, you want to build the best team you can, anticipating how your opponent might attack. Each player starts with a set of 18 cards, and your opponent draws a card at random from your deck that must be one of the wizards on your team. You then choose five more wizards, arrange five of the six wizards into a deck, then place the sixth aside in a waiting zone.

Each player reveals their top wizard and places it in the duel zone, then you see who wins. Resolve wizard powers first, then (if needed) compare the elements on these cards (e.g., light beats shadow, nature beats water); if they share the same element, compare values. The losing wizard heads to that player's discard pile, then they draw the next wizard from their deck to go against the opposing victorious wizard. Keep resolving duels until a player has no cards remaining; the other player claims a victory token.

Each player can then swap one wizard from their six with an unused card, after which they again create a five-card deck and duel. Whoever collects two victory tokens first wins.

____

100年に一度開催される魔法大会、ウィザーズ・カップが今夜ついに開幕。あなたは一国の王として、王国から最高の魔法使いを6人選び、出場順を決めましょう。
そう、あなたの役割はここで終わり。後はあなたの信頼する魔法使いたちの戦いを見守るだけ。最高のチーム編成と戦略で戦いに勝利し、自国の強さを魔法界に誇りましょう。

Rivages

In Rivages, players explore the legendary islands of Myr, searching for remains of its long-forgotten wisdom.

Each player starts with their own map of an island that's divided into several colored areas. Every turn, they strike out the available symbols from one of the two cards in their hand, check matching fields on their map, then pass the cards along to their neighbor. By exploring certain areas, achieving goals on the island, looting treasures, and progressing on their own wisdom tree, they gather valuable parchments. Reaching a boat allows them to move to a new island full of new opportunities.

Whoever has the most parchments at the end of the game wins.

—description from the publisher