Fantasy

Korrigans

Each player in Korrigans has two korrigans (a.k.a. fairies or spirits) and must use them to move about the landscape, claim animal tokens in order to access other parts of the land, and eventually find the pot of gold that will become visible once the rainbow's location is revealed.

In more detail, players take their first two turns to place their korrigans on the game board; with each korrigan you place, you look at the tokens in that location and keep one of them. These tokens show either gold (which possibly gives you points at the end of the game) or an animal (which allows you to pass through gates that bear that animal to reach a different landscape). From the third turn on, players use their animal tokens to move their korrigans and pick up more tokens. Each round the player holding the bag draws a rainbow token and places it in one of the rows or columns on the board; this means that the pot of gold won't appear in this row or column in the final part of the game.

Once the gold is finally placed on the game board, players have a final round in which they try to reach the pot with their korrigans. If a player reaches the pot with one korrigan, he scores 10 points and if both of his korrigans reach the pot he scores 15 points. Whoever has the highest score wins!

Adventure Land

Description from the publisher:

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

There are three different adventure scnerios to choose from, depending on the age/skill of the players:
-Adventure 1 (The Fellowship ) the simplest of the three adventures
-Adventure 2 (The Magnificent) a little more challenging
-Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously

Hobbit: Journey to the Lonely Mountain Strategy Game

Game description from the publisher:

The Hobbit: An Unexpected Journey - Journey to the Lonely Mountain Strategy Game blends thematic gameplay with scenes, events, and characters from the first Hobbit film from director Peter Jackson.

Will Bilbo Baggins, with the help of Gandalf and his Company of Dwarves, safely navigate his way to The Lonely Mountain – or will the forces of evil stop him? Players take on the role of Bilbo Baggins, Gollum, the Goblin King or Azog in this new twist on the epic Hobbit tale of wonder and danger, which can be played as a one-on-one match-up or as one player versus up to three opponents. Players must anticipate and react quickly to their opponents' moves and carefully husband their limited resources to use at just the right time.

Journey to the Lonely Mountain features five highly-detailed, pre-painted miniatures with the HeroClix base (for variable character stats), plus a deluxe game board, cards, tokens, and rulebook.

Big Book of Madness

So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should.

So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity...

The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed.

Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells...

If you manage to turn six pages and defeat all of the monsters, you win the game!

Broom Service

Score the most victory points by delivering potions via Broom Service throughout the magical realm.

Broom Service is a card-based game that combines luck, skill and balances timely bluffing with clever hand management.

Remake of award-winning Witch's Brew:

New theme! Now with 3 types of roles: witches, druids, and gatherers.
Drizzelda, the weather fairy, helps chase away the bad weather.
New illustrations and game pieces.
Same style of play, and by the same game designer as Witch’s Brew.
New version also includes a 2-player version.

The game is played over 7 rounds, with 4 turns per round. Each round, players simultaneously select 4 of their 10 role cards, and then take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger, but riskier, as another player could steal the action from you later; the cowardly action is safer, but not as robust. How well can you bluff your opponents?

Use the gatherer roles to collect ingredients to make potions, the witch roles to zoom around on your broom to different areas, and the witch or druid roles to deliver the potions - collecting victory points as you go. Chase away lightning clouds with the help of the weather fairy, and keep an eye on the event cards that change game play, one event per round.

The winner is the player with the most victory points after all 7 rounds are complete and end-of-game bonus points have been awarded.