Fantasy

Age of Gods

In this game the players are ancient gods that are trying to make their chosen tribes prosper and conquer the land. The twist is that the gods/players don't know all their chosen tribes at the beginning of the game, these are given to them only every other round.

There are 24 different tribes which start on predefined spaces on the board. These tribes are divided into four different levels and have as many counters on the board at the beginning of the game as their level indicates (1, 2, 3 or 4 tokens).

The biggest part of the game are the battles between the tribes. The funny part is that the players are not restricted to use their tribes in the fighting, they can make other tribes fight among themselves.

If you read French, check out the link to the official web site in the links section.

Dwarven Dig!

FROM THE BOX: Dwarven Dig! is the fast-paced, hard-hitting, cave-smashing game of dwarves on the hunt for treasure. With the wise, grit-generating elder, the savvy engineer, the hell-raising miner and the stout warrior, can you lead your team safely through the perils of the mountain to retrieve the treasure before your opponents do the same? Play defensively or go on the attack to directly thwart the other teams, and never play the same game twice due to the game board's tile construction system. Face the mountain if you dare!

Reprinted by Bucephalus Games

Descent: Journeys in the Dark (2nd Edition)

Game description from the publisher:

Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.

With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...

Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.

Compared to the first edition of Descent: Journeys in the Dark, this game features:

Simpler rules for determining line of sight
Faster setup of each encounter
Defense dice to mitigate the tendency to "math out" attacks
Shorter quests with plenty of natural stopping points
Cards that list necessary statistics, conditions, and effects
A new mechanism for controlling the overlord powers
Enhanced hero selection and creation process
Experience system to allow for hero growth and development
Out-of-the-box campaign system

Reimplements

Descent: Journeys in the Dark

Descent 1st edition Conversion Kit

Descent: Journeys in the Dark (second edition) - Conversion Kit

Magical Athlete

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.

Game Summary
Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race.

The first 2 finishers score VP (more VP in later races); most VP after all races wins!

Hirelings the Ascent

Deep in the underground lair of the foul dragon Rovert is a vast treasure that had been sought by a group of the most daring adventurers. Valiantly they made their way down to depths of the Earth and readied themselves to defeat the dragon, hoping to earn glory and riches – but the mighty creature was waiting, breathing a blast of heat and fire upon them, leaving only their boots!

No one will remember the tale of these unlucky heroes except the hapless group of awestruck hirelings now standing in Rovert's lair, frozen with fear. Feeling helpless as the dragon moves closer and curls his tail behind them, the survivors tremble. The snorting dragon crawls right up in front of them, but instead of breathing fire, it opens his mouth menacingly, as if to draw another breath – or maybe to eat them! At that moment, the bravest of the group yells, "Run!"

In an instant, the terrified hirelings scramble away, seeking the quickest way out of the dragon's lair. Unfortunately, that's not the way the heroes brought them in, but a new escape route fraught with danger! Their only hope of survival is to use their quick feet and the items strapped to their backs. Unfortunately, they are not too bright (and not very fast) and they have no clue how anything they're carrying might help them. Will they make it out? Only you can determine their fate...

Hirelings: The Ascent is a board game for 2 to 6 players who become the frantic escapees, trying to find and fight their way back above ground. As a hapless hireling, will you be able to make it out? Can you win the game by being the first one out of danger?