Grid Movement

Comet

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.

The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.

1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!

2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game.

3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.

—description from the publisher

Scoville: 2nd Edition

New addition to the classics line from Trick or Treat Studios. An updated printing of a modern classic! 1 to 6 players will plant peppers, harvest them, cross-breed them, sell them, and make delicious chili to score points!

This edition includes colorblind-friendly plastic peppers, new art, and a new solo mode!

—description from the publisher

NOTE: This edition also includes The Labs Expansion.

Warhammer 40,000: Heroes of Black Reach

The "Heroes System Tactical Scale" from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!

On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizing this sector of the galaxy! In Warhammer 40,000: Heroes of Black Reach, you need to help the Ultramarines in their merciless fight against the Warlord Zanzag and relive the grim adventures of Captain Cato Sicarius and Sergeant Scout Marines Torias Telion!

Dice Tower Seal of Excellence

Contents
1 Rules booklet
1 Campaign booklet with 8 scenarios
6 double-sided Terrain Boards
Terrain elements

Ultramarine units
Sergeant Telion
Company Chaplain Brother Orad and his options
Librarian Brother Servius and his Psychic Powers
Brother Milius (Techmarine)
1 Tactical Squad (Vorolanus) with its Rhino and options
1 Scout Squad (Elias) with its Land Speeder Storm and options
1 Predator Tank
1 Razorback Tank
1 Landraider Redeemer
1 Dreadnought (Brother Agnathio)
1 Storm Talon Gunship
Order Tokens, Ultramarines 50-card deck, Wargear and Upgrade Options, Command Options, Vehicle Equipment and Customisations

Ork units
Goff Warboss Uzdrakh
Snake Bites Weirdboy Gorkargk and Psychic Powers
Evil Sunz Big Mek, Malagrah
Evil Sunz Mek Grugnoz and his Grot Oilers
Evil Sunz Tankbustas
Flying Rampage: Goff Stormboyz with their Boyz, Boss Mob and options
The Green Raiders: Goff Boyz Mob, with their Trukk, Shootas, Sluggas, Rokkit Launcha, Big Shoota and Options
1 Goff Deff Dread
1 Goff Battlewagon
1 Trukk
1 Warbuggy
1 Mek Gunz
2 Killa Kans
Order tokens, Orks 50-card deck, Wargear and Upgrade Options, Command Options, Vehicle Equipment and Customisations

Clue: Giant Edition

One mystery . . . 6 suspects. It’s the classic game of Clue with a giant twist! Can you figure out who’s responsible for hijinks in the mansion? Nine mysterious rooms are laid out in a circle, each holding dark secrets inside to discover. Spin the spinner and move to a room by standing beside the room’s large vinyl mat. Inside, you can pick up 2 Evidence Cards – but you can keep only one. Or you might spin and take possession of another big piece of evidence: one of 6 large, foam Tools. Your goal: Move from room to room, collecting matching colored Suspect, Room, and Tool cards, along with the matching foam Tool, and you’ll solve the case! Was it Professor Plum with the Rubber Mallet in the Library? Or Mr. Green with the Trumpet in the Billiard Room? No case is too small to solve with Clue: GIANT Edition!

—description from the publisher