Pattern Recognition

Cubu

In Cubu, each player starts with a hand of seven cards, with each card showing a combination of different-colored boxes and a number, or a special action. Each turn you can either play an action card by giving it to another player, who must do what the action says, or play any number of Cubu cards, as long as they continue in the sequence begun. Sequences grow by color or location, and progress either up or down – but must go in the same direction in a single turn. Box number is determined by counting from the inside out. The first player to empty his hand wins the round and scores points for each card left in opponents' hands: 5 points per Cubu card, and 10 points per action card. The first player to reach 100 points wins.

Me Want Cookies!

Me Want Cookies! is a cute family game for 2-5 players in which each monster tries to be the first to find the correct dessert and gain the most points.

In more detail, you are a nice monster with a big appetite for desserts. For each course of the meal, only one monster can eat a dessert and only the right dessert. Spot it before the others devour it!

1. Roll the die to set the first dessert.
2. Follow the licorice up to the dessert at the other end.
3. Grab the right dessert!

Tic-Tac-Ku

Tic Tac Ku is played on a game board which is a 3 x 3 grid of Tic-Tac-Toe boards. In the simple game, the object is to get a Tic-Tac-Toe on any of the 9 boards. In the advanced game, the object is to get 5 Tic-Tac-Toes.

Codenames

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.

In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.

Codenames: Win or lose, it's fun to figure out the clues.

Stomple

This is a strategic marble stomping game.
Outwit your opponents by stomping their marbles before they stomp yours!
Outmaneuver by leaving their "stomper" trapped with no escape. OUTSTOMP the competition and you win!
Each player has a "stomper" piece with a marble of a different color attached to the top. On a player's turn, he or she may stomp any marble (by putting it on top of it, knocking it underneath the board), not in the outside ring. On the following turn, the player can stomp any adjacent marbles of the same color, or stomp a marble matching the color of his/her "stomper" piece.