Science Fiction

Saltlands

The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands, from the west a storm of raiders, a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance!

In Saltlands, the first group of players to find and reach an exit point wins, leaving the rest to the Horde. There are no fixed teams, players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction, sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport.

Steam Works

Inventors and tinkerers abound in the Victorian era, harnessing the power of clockwork, steam, and electricks to build machines capable of anything to give glory to Queen Victoria!

In the steampunk worker placement game Steam Works, you'll put your mechanics to work collecting components and power sources, then you'll literally build devices by assembling those sources and components. What's more, those devices in turn become action spaces for other players to use!

Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork, steam, or Tesla-style electrickal power — to the components connected to them, which in turn provide a wide range of effects for gaining resources, prestige points, or more component tiles. Devices start simple with just two components (one source and one component), but devices with three, four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components, the available action spaces vary widely from one game to the next, providing great replayability: each game players will create devices never seen before!

Jump Drive

Description from the publisher:

With the invention of Jump Drive, the race for the galaxy begins! Develop new technologies and settle worlds to build a space empire. Find winning card combinations!

Race for the Galaxy: Jump Drive is a fast-paced card game that introduces players to the Race for the Galaxy universe. Can you build the most prosperous galactic civilization?

Jump Drive is a standalone game and offers simpler rules and a shorter game than its older brother Race for the Galaxy.

Colony

In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.

Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.

New Angeles

Description from the publisher:

The largest, richest, and most diverse city on Earth, New Angeles is home to the Space Elevator that rises along its buckyweave tether and connects us to Luna and its invaluable Helium-3 deposits. It is here, in New Angeles, that you'll find the global headquarters for the worlds' most powerful megacorps: Haas-Bioroid, Globalsec, Jinteki, Melange Mining, NBN, and the Weyland Consortium. And it is here, in this shining beacon of human achievement and advancement, that these powerful megacorps enjoy a uniquely fertile breeding ground for their projects and their rivalries.

In New Angeles, you gain control of one of these megacorporations, then you use your wealth and influence to create more wealth and more influence. To do this, you cut deals and forge temporary alliances. You leverage your credits and assets to gain financial superiority over your corporate rivals. All the while, you also need to keep an eye toward the masses, striking deals with the other corps as necessary in order to keep a lid on crime, disease, and unrest. If you want to maximize your profit, you need to keep New Angeles open for business!