Team-Based Game

Snakes of Wrath

In the world of Snakes of Wrath, two players or teams battle to build, and steal, the largest snakes. Traps are laid, enemies are flayed, and snakes are combined and captured as the tangled, hedonistic ouroboros grows. Will you build methodically or go on the offense by attacked your enemies and attempting a chain reaction steal.

Each player has 7 randomly selected tiles with which they can:

-Build a new snake from any open head
-Grow an existing snake in their color
-Injure an opponent's snake with an injury tile
-Steal an opponent's snake by connecting to it

Lay your tiles strategically, incapacitate your opponent, and close all ends of your snakes to emerge victorious. Players must plan ahead, guess their opponent's moves, and deploy tiles carefully. Two-sided tiles mean the tides can change at any moment with a sinister steal or a well-laid trap. One mistake and a chain reaction can be set off, flipping tiles in your opponents favor.

War of the Ring: The Card Game

Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth.
In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.

The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions.

During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.

With more than 100 original illustrations from the greatest Tolkienian artists in the world, including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe, War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.

This is your chance to forge the destiny of an age, like you never did before!

—description from the publisher

Beast

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

SETUP

In SETUP, you create a set or sets, scoring points to move around the board. How many points on each turn depends on how good you are at spotting sequences and by playing a set which will create multiple combinations on the board. Even when it's not your turn, unwitting opponents may gift you points by creating sets using tiles in your bonus spaces, so always keep your eyes peeled to claim those extra points.

SETUP is a game of strategic tile placement, making sets of numbers of matching suits. You can't always plan in advance though as the tiles stack, so a sequence you had in mind may disappear when your opponents take their turn.

The strategy is even more intense when you try team play mode, work with a partner to plan your sets together. You'll work hard to maximize points, help your partner create sets, and gift each other bonus points. Careful how many points you score because the game ends when the first player crosses the finish line, but being in first place doesn't decide the win; it's the team that avoids finishing last when the game ends!

—description from the publisher