Team-Based Game

Reload

In the near future, the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly, to land lucrative government contracts — they have created special training islands. On these islands, they are able to simulate all of the deadly conditions their soldiers may face on remote planets.

To fund these expensive programs and the military-grade innovations built into their test subjects, the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the islands' training grounds. Thus was born "RELOAD", the biggest TV show on the planet, with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.

In Reload, you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.

In the Palm of Your Hand

In the Palm of Your Hand is a new team-based game from first-time designer Timothée Decroix! Help your grandparent relive their memories using 11 different 3D objects and over 100 beautifully-illustrated cards!

One player (grandchild) must “mime” memories depicted on cards by using objects in the palm of another player (grandparent), whose eyes are shut.

The grandchild draws 2 random cards from their hand, secretly looks at them, then uses any of the 11 3D objects included in the box to mime the memories in the grandparent's palm.

Cards are added (by the opposing team and from the deck) until there are 8 cards total. The grandparent then opens their eyes and must find the 2 correct memories out of the 8 cards on the table!

The game ends once everyone has had a chance to be the grandparent!

Venn

Your goal in Venn is to get your teammates to guess a secret code first. Twelve word cards will be laid out at random, and the code that the cluegivers see has three numbers on it from 1-12.

Three large plastic circular overlays in yellow, blue, and pink are laid out on the table, with the circles overlapping to create a large Venn diagram. Each cluegiver has a hand of cards showing absurdist imagery, and they'll take turns placing cards into various sections of the Venn diagram to try to give clues to their teammates about the words indicated by the code.

Factions: Battlegrounds

In Factions: Battlegrounds, you take on the role of a general who's leading an army of troops, spellcasters, beasts, and mythological monsters into battle. You and the opposing generals determine the battleground, gather resources, and score points by eliminating enemy units. Whoever first captures 25 points of units wins.

In more detail, to set up choose one of the six factions in the game; each faction has twelve unique units and five "home terrain" cards that work well with your units. Players then take turns building the battleground by placing one terrain card at a time into the 3x3 grid, each terrain card is divided into a 2x2 grid, so the entire grid of play is 6x6. Whoever places terrain first has an advantage since they have more home terrain than other players, while players who go later during set up determine the location of resource centers on the battleground or recruit their starting units last so that they can respond to the choices of opponents. Units cost 1-5 gold, and each player can spend up to 10 gold on starting units, keeping anything unspent.

During a round, all units have the chance to move, with the highest-ranked units moving first and with ties being broken in favor of whoever has the most captains, followed by whoever has the most units. Each unit has a movement, attack, and health value, along with an indication of whether it generates gold or mana and (possibly) a spell that it can cast. After moving a unit, you can attack with it, whether melee or ranged as indicated on the card. If you defeat an enemy unit, you can points equal to its cost in gold, so while expensive units tend to be the most powerful, they also provide an opponent with their biggest target for points.

Prior to activating a unit on your turn, you can pay gold to recruit new units, and those units will slip into rank order for the turn, possibly allowing you to put a high-ranking unit into play directly and giving an opponent someone on the battleground that they didn't expect.

Once all the units have moved, players collect resources for units that gain them automatically and for units located on resource centers. Rounds continue until someone has collected 25 points of captured units, at which point they win immediately.

Factions: Battlegrounds is centered on inclusion and diversity, incorporating mythology from all over the world and representing traditionally European-based fantasy elements with underrepresented cultural elements.