deduction

3 Wishes

3 Wishes is a party/family game for 3-5 players that plays in 3-5 minutes. With simple rules, this memory, intuition and bluffing game is as much about playing the game as it is about playing the other players. A poker face will go a long way – well, not too long, since the game may last only three minutes – and it will also serve you well as a fast and fun memory training.

A not-so-nice-but-not-too-evil genie appears as if from nowhere (someone, somewhere probably did rub a lamp) and pitches the crowd against one another, granting the most astute player no fewer than three wishes — but not all wishes come true, and only the player with the right balance between super powers, benefits for the world, and selfish gifts will be enter the good graces of the genie.

In more detail, each player has a hand of three cards, with two extra cards face down in the middle of the gaming table. On their turn, each player can either peak at a card or swap cards with other players or the common pool on the table, aiming to get three different type of wish cards. Once that happens, someone calls for the end of the game and all players reveal their hands and compare wish cards to determine the winner.

Adventure Time Love Letter

Adventure Time Love Letter is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai, except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8).

In a round, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and discard one of the two, using the power of the discarded card to try to eliminate other players from the round. If you're the last player in the round, or the player with the highest card when the deck runs out, then you score a point. The game is played until a player reaches a certain amount of points determined by the numbers of players.

The card art is styled to be Adventure Time characters "cosplaying" the characters from the Tempest version of Love Letter by AEG.

There are two differences in this version. Number 1 is a new win condition. If a player plays a "Hero" (#5), either Finn or Jake, and makes another player (including themselves) discard the other "Hero" card, they win the round. The idea is that you are reuniting the iconic best buds. Number 2 is, if you manage to win the round with a "companion" in your hand, you win 2 tokens instead of only one.

I, Spy

I, Spy is an exciting contest of disguised intentions, political manipulation, and spy games spanning an espionage-wracked pre-war Europe. Deceive your opponents as an agent secretly working for a European power, recruiting key assets, buying off politicians, and instigating sabotage against foreign capitals. However, you will need the reluctant (or unwitting) support of your opponents to position your homeland for European domination, so tread carefully and do not reveal your true identity.

Game Overview:
At the start of the game, you receive an Alignment Token, which tells you which one of the competing European nations you secretly work for.

The rest of the game unfolds over the course of 14 rounds, with each player (spy) performing 3 Actions per round. These actions include moving around the map, acquiring resources in the form of Supply Tokens, improving your abilities by recruiting Assets, manipulating the otherwise-random Politicians to your advantage, or even directly harassing opposing spies.

But any action you take will directly affect at least one Nation, in the form of gains or losses in Influence points. Your mission during the game is to generate Influence for your own Nation, while at the same time preventing your opponents’ Nations from gaining too much—if you can deduce which Nations they are!

Influence is tallied and compared during Scoring Phases, which take place at set intervals throughout the game. In a Scoring Phase, each Nation receives Power points based on how much Influence it has accumulated so far.

At the end of the game, players reveal their Alignment Tokens, and the player whose Nation has the most Power is the winner.

Apotheca

Players craft potions in a secret marketplace. Hide ingredients to deceive opponents, and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own!

Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned, but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge.

On each turn, players take 2 of 4 possible actions:

Reveal: Reveal a secret potion and gain a gem of that color
Restock: Draw, look at, and place secret potions on the board until there are exactly 3
Power: Use one of your active apothecary powers
Hire: Spend gems to hire new apothecaries

Whenever a player makes a match, they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game, so it's important for players to keep revealing potions, collecting gems and hiring new apothecaries... all while keeping their opponents at bay!

Deduction is key to Apotheca. Players trap each other with clever spatial moves, bluffing and misdirection. The action economy is very well balanced, so every turn offers an opportunity for strategy and tough decisions.

The feeling of the game differs with every number of players:

2 player is the most cerebral and controlled
3 player is the most chaotic, yet still within your grasp
4 player is played in teams, offering neat collaborative gameplay

Booze Barons

Booze Barons is a quick, team-based hidden identity and deduction game set during U.S. Prohibition where you are bootlegging a particular type of booze and secretly delivering it to speakeasies all over the city. Each time you make a delivery, you get a coin, but also reveal information about the type of booze you are bootlegging. Expose bootleggers of opposing mobs and help those who are in your mob since the mob with the most coins at the end wins!