deduction

Mystery! Motive for Murder

Description from the publisher:

When a body is discovered in the courtyard of a stately English mansion, the weapon and location are obvious; the only questions the investigators need to answer are who and why. Every guest may have a motive, and every one of them has secrets they're trying to hide!

Your reputation as a detective will be assured if you're the one who makes the final arrest in Mystery! Motive for Murder. One by one, you interview and re-interview suspects to establish the strengths of their relationships with the victim. Which of the guests had the greatest motive to commit murder?

Spyfall

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Mafia de Cuba

Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!

In Mafia de Cuba, each player will take the cigar box, open it and choose to:

Betray and steal some diamonds,
Remain a faithful and "honest" mafioso, be a driver, or act as an undercover CIA agent.

In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.

Does he lose his honor by accusing wrongly?
Do the most cunning thieves win?
Or is it the CIA that will send these thugs behind bars?

Riddles & Riches

The object of the game is to be the first one to answer 2 of 3 riddles. The answer to the riddle is always an object from a particular room in the house (3D board). The spaces on the board represent rooms of the house. When you land in a room you can look a detailed picture of it. There are 3 spaces on the board where can get hints to help you solve the riddles.

From the publisher:

Let The Hunt Begin! Mind bending riddles & colorful photographs lure you through a mansion in search of hidden treasures. RACE against opponents to be the first to solve 2 of 3 riddles!

GRAB hints to gain the upper hand!
SWIPE information from players you land on!
REAP the rewards of the Hunt!
3-Dimensional Board!
With over 100 riddles and 300 hints, it's never the same game twice!

One Night Revolution

One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.

Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist, that is, as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins — but if the Informant(s) remain hidden, they win!