Area Movement

Junta

Players represent various office holders in the ruling Junta. Depending upon his office and the various cards he holds, each player has a certain number of votes. These are important as they must first elect El Presidente and then vote on the budget that he proposes. Here's where it can get sticky. El Presidente draws cards face down from the money deck (which varies in denomination from $1 to $3) and must propose a budget for the year, distributing the money as he sees fit amongst the various offices. Of course, loyalty to him is usually rewarded, while those pesky "thorns in his side" are usually cut off completely. The beauty of all this, though, is that El Presidente can — and most always does — keep some of the loot for himself. And since no one but he knows the value of what he drew, no one knows how much he's keeping. Suspicion is always keen.

Players may attempt to assassinate the other players by guessing where they will be from among five locations. Players who successfully assassinate another player take that player's money, as the only safe money is the money that has been deposited in a Swiss bank account, and the only way to get to the bank is to survive the assassination round.

If the players are unhappy, and there is an excuse, they can call for a coup, where the opposition players seek to take control of a majority of the power centers. Rebel players control the forces of the role which they were assigned (e.g. army, navy, air force), and players loyal to El Presidente do the same, seeking to control the strongholds until the rebellion is quelled.

The goal is to amass the greatest wealth secreted away in your Swiss bank account.

Baba Yaga

Baba Yaga is the board game of Russian folklore and heroism. Extensively researched to be true to Russian folklore it is epic in scale, but simple and fun to play with an atmosphere of high adventure. With up to six players, two main play modes (cooperative or competitive), a solo play option and variant multiplayer rules, there is endless replayability.

During the game players take on the role of one of six heroic characters, adventuring in the wilds of a fantastical medieval Russia sculpted by the legends and folklore of the land. As you play the game, you are attempting to complete one of six heroic quests by traveling around the board and having encounters based on Russian myths while also dealing with Baba Yaga's perilous minions. As you have these encounters, you will gather items and allies that will help you by granting you advantages or bonuses to your statistics. You will also gain reputation as you adventure, but be careful, the great witch Baba Yaga doesn’t care for uppity heroes and soon you’ll be fighting her off as well as dealing with your individual quest.

In order to win in competitive play, you must either be the first to complete your quest, or have the most reputation when the game ends. In cooperative play, all of the players must complete their quests or manage to defeat Baba Yaga before time runs out.

Legends of Andor

Game description from the publisher: Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps monsters on the march toward the castle, the players must balance their priorities carefully.

At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.

Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!

Check here for the Quick-Start Rules!

Templar: The Secret Treasures

Templar: The Secret Treasures is an exciting family game in which the players help the Knights Templar to get their treasures to a secret abbey and hide them inside. Each player can use the different members of the abbey to help them hide the treasures – but every character is different and needs to be used wisely. Whoever hides the most treasures wins!

Each player has a hand of ten character cards and a starting supply of treasure: one book, one chalice, and a handful of signet rings that come in three types. A harbor with six storehouses is stocked with additional treasures, and three characters – Abbot Remigius, Vitus, and Prior Severus – are placed in the 13-room abbey.

For the first round of the game, each player secretly chooses a character card, then they all reveal them simultaneously, with players then carrying out the actions on those cards in player order. Some characters represent monks who help you move through the abbey and hide treasure, others allow you to take treasure from the harbor, open a locked door while closing off another passage, or move treasure that another player has already stashed, among other things. When a player moves Abbot Remigius, the Abbot rewards all players who have stashed treasure in the room in which he ends his movement, with all of the treasure then being marked as scored – other than duplicate signet rings, which can score again should the Abbot return. (Vitus, who isn't controlled by a card, follows the Abbot closely to spy upon him, thus keeping the Abbot from returning to the most recent room he entered.) If the Prior Severus is in a room, though, the Abbot can't do his thing as Severus would then discover the treasure and learn of the Knights' actions.

After the initial round, a player must play a character card that doesn't match the top character card on any player's discard pile – which means that you (and others) play both offense and defense with the same character card, restricting the action of others while ideally making good use of the character yourself. When a player lays down The Bells card, he picks up all of his played cards, then restocks the harbor based on the number of his previously played character card.

When the harbor can no longer be filled properly or when a player has placed at least one treasure in each room, the final round is triggered, then players have a final scoring for their rings still in the abbey and for the number of rooms that hold their treasure. Whoever scores the most points wins!

World War Z: The Game

In World War Z: The Game, a strategy game based on the movie and book of the same name, players work together to stop the spread of the zombie pandemic across the globe. Two to four players begin the game by choosing an ability-granting Role Card and starting in the United States. Players roll a die to initiate the zombie threat, represented by horde tokens of strengths 1 through 4 placed in zones around the board. Special "grey zones" represent lack of intel by featuring face-down tokens with zombie hordes of unknown strengths. Throughout the game, players travel to different zones and battle the zombie hordes in those locations by rolling dice and adding effects of Combat Cards.

The game features a die-based combat system. Humans always roll a six-sided die, while the hordes are represented by either a six-, eight-, ten-, or twelve-sided die depending on their strength. Humans may modify their role or add additional effects by playing Combat Cards, which consist of reusable Weapons (including Lobos, slang for "Lobotomizers") and one-shot Tactics (like Booby Traps or Redeployment). Every time a human wins a battle, the zombie horde strength decreases by one level, while victories for zombies cause players to discard Combat Cards. At the end of each turn, humans draw a Threat Escalation card to reveal how the zombie threat has grown.

Though players start the game working together against the zombies, when a player loses all his Combat cards, he becomes one of the undead. Player-zombies can manipulate the hordes on the board to attack other humans and to escalate the zombie threat.

The game ends after a predetermined number of rounds based on the number of players (six rounds for four players, seven for three, and eight for two). At the end of the game, if more than ten total zombie hordes of strength 3 or 4 still remain on the map, the humans lose (and any zombie players win). If ten or fewer such hordes remain, the humans collectively win.