Area Movement

Conquest of Planet Earth: The Space Alien Game

A fast paced game of terrifying alien invaders, futile human resistance, and 50's SciFi Movie Action. Players each take on the role of a different alien Race, all part of invading armada, but each with their own unique abilities and ambitions. Unleash waves of flying saucers to blast human resistance into submission with death rays and terrifying weapons of war as you unleash powerful alien technologies on earth (and other alien races if they get in your way). But beware these pitiful humans are not defenseless. They will fight to the last to defend their planet, aided by countless platoons of army soldiers, powerful human heroes, and their most deadly weapon, the dreaded atomic bomb.

Featuring a modular game board, 10 different alien races to play (such as the Orzax, master of technology, or the Venezian Matriarchy, beautiful but deadly space amazons) a host of Human resistance to battle, and four game types - competitive, cooperative, team game, and Solo Play. Conquest of Planet Earth is a strategic game of maneuvering, backstabbing, and fantastic battles for alien conquest.

Main Features :

Features a collection of beautifully illustrated artwork including over 100 unique images.
Over 25 detailed plastic miniatures of alien saucers to conquer the world
Games come with an original CD soundtrack to set the mood for alien conquest
Four game types - race against friend in competitive or team play, and be the first to conquer earth to impress your alien overseers, or cooperate as complete alien armada to sweep over the world and defeat human resistance. Also this game may be played Solo.
No two games are ever the same! There are many alien races to play and large decks of game cards, giving a great variety of gameplay. By rearranging the different boards each game along with the amount of human resistance to battle the aliens, there is a high level of re-playability.
Fast Paced games with easy to learn rules allow players to jump right into the action while strategic depth and strong cooperative/competitive play keep player coming back for more.
Excellent bridge between simple family games and deeper, more advanced board games. Easy enough for casual gamers/non gamers to enjoy, while exciting and strategic enough for hardcore gamers to love.
Expandable Design allows for many expansions and strong web support to create a loyal fan base/community.

Source: product summary

Note: The summary is a little out of date, the game contains 16 alien saucers and 4 allied models. They are however all detailed and of a high quality.

World of Warcraft: The Boardgame

From the Publisher's site

Take on the role of a chivalrous paladin or a wise shaman, a holy priest or a vile warlock, a mighty mage or a crafty rogue. Play as a savage orc, a mighty tauren, a tribal troll, or one of the Forsaken undead; become an ingenious gnome, a doughty dwarf, a mysterious Night Elf, or a noble human.

Based on the popular World of Warcraft Massively Multiplayer Online Game from Blizzard Entertainment, World of Warcraft: the Board Game invites the players to choose from 16 characters, drawn from the eight races and nine character classes of the Warcraft universe, and take up arms for the glory of the Horde ... or the Alliance. Travel across Lordaeron, vanquish monsters, gain experience and power, and earn honor for your faction.

World of Warcraft: the Board Game is a team-based fantasy adventure. The Horde and the Alliance factions must compete to be the first to defeat the invincible Overlord – be it the lich-king Kel'Thuzad, the dragon Nefarian, or the demon Kazzak – or, failing that, to be the last faction standing when it comes to all-out war!

Axis & Allies: 1942

Game description from the publisher:

It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States.

Designed for 2-5 players, Axis & Allies: 1942 takes place at the historical high-water mark of Axis expansion. Controlling one of the Axis or Allied powers, players command both their country's military forces and its war-time economy, with the chance to plan attacks, marshal forces into embattled territories, and resolve conflicts. Victory will go to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!

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The second edition of Axis & Allies: 1942 features an expanded game board (40"x26"), a change to the unit set-up, five new sculpts (UK artillery, submarine & destroyer units; German artillery; a Russian submarine; and antiaircraft artillery), and a few rules changes, e.g., AA-Guns have been replaced by AAA Guns, ICs have integrated air defense against strategic bombing raids, and Honolulu is now a victory city.

Letters from Whitechapel

Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.

De Vulgari Eloquentia

Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance.
During this period, Francesco D’Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy both written in Volgare.

The players will have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church’s hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture?

The aim of the game is to obtain more Volgare points. The players will gain VP from reading manuscripts, looking for important documents like the Canticle of the Sun or "The Riddle from Verona". Players can also gain VP by improving their social status, for example, if the merchant become a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope.
Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and of the Amanuensis.