Area Movement

Red November

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause.

The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine.

Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies.

If the Gnomes can keep alive long enough, rescue will arrive and the game is won.

Risk

Widely accepted as the first mainstream wargame. Players are given tons of little army units to place onto the map of the world. When it's your turn, you use your units to attack other players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and reinforcements are given to players who collect sets of cards.

Cinco de Mayo (2 de Mayo)

2 de Mayo is an abstract game of the terrible incidents that took place in Madrid on May 2, 1808. On that date, civilians in Madrid — and a few Spanish army units — rebelled against the French occupation troops of Napoleon.

2 de Mayo is a bilingual (English and Spanish) boardgame for two players, in which each player controls the forces of one side, either Spanish or French. The game lasts 10 turns and takes about 20-30 minutes to play.
Each turn is divided into four phases:
Preparation
Orders
Movement
Resolution
At the end of Turn 10, the French player achieves victory if all the Spanish forces have been eliminated, all the access areas to Madrid are French garrisoned and has not lost four or more cubes. If a French victory does not apply, the Spanish player wins.

Conquest of the Empire

This game is a remake of the 1984 classic that was part of Milton Bradley's Gamemaster Series. In this game you are one of many Roman generals vying for power in Imperial Rome, employing legions, cavalry, and catapults to reach your objectives.

This version of the game has two sets of rules, one set similar to the original version (except that it has fixed the broken catapult rules) and a new set of rules based on Martin Wallace's Struggle of Empires.

Re-implements:

Milton Bradley's Conquest of the Empire (1984)

Thief of Baghdad

Each player will lead a group of thieves and try to gain the best booty for them. But the treasure is hidden in the palaces of Baghdad and is well guarded. Therefore, the leaders slip their men into the guards corps and try to bribe the rest of the guards. The player who plays his cards the best and reacts the most cleverly to the different situations will be successful in getting his thieves and guards well distributed in Baghdad, and therefore be the first to get four pieces of treasure.

Description from http://www.spieltest.at