Card Game

Autumn

Autumn, a game of paths and falling leaves, is a 18 cards minigame.

In Autumn each player takes turns placing a card on other previously played cards. Each card shows four groups of leaves and, in order to play it, you should place it overlapping other cards in play, covering one or two groups. The goal is being the player with the largest area of connected leaves at the end of the game.

Winter

Every winter, the lake freezes over. It won’t last long, so we have to play as soon as possible, trying to dominate the frozen parts of the lake before everything unfreezes and we lose everything. In order to win, choose key spaces wisely before your rival does, and control them. Show that the cold never bothered you.

In Winter, two players compete to be the player with the most chips of their color on the lake at the end of the game. The game is divided into two phases. In the first, the freezing phase, players will create the frozen lake in a contiguous form using their snowflake cards. They’ll also attempt to secure zones in which they’ve managed to group four snowflakes of their color using chips. In the second phase, the unfreezing, they’ll undo the creation by moving and retrieving their cards and chips of their color. At the end of the game, the player with the most chips on the table is declared the winner.

Winter is an abstract game for 2 players ages 8 and up. Games last 10 minutes in which good decisions are everything. This is a reissue of the 2016 edition with all new mechanics.

Winter was the winner of the 2021 Cardboard Edison Award. It’s the first of a series of the 4 Seasons series that will continue later with Autumn, Summer, and Spring.

Match of the Century

In the summer of 1972, the final match of the World Chess Championship in Reykjavik saw the ultimate showdown: American Bobby Fischer challenged the reigning world champion, Boris Spassky from the Soviet Union. Touted by the media as the most important sporting event of the Cold War, an incomparable thriller unfolded...and now, you can be right in the middle of it.

In Match of the Century, you play one another over a series of games, just as in a real championship match. However, here each game lasts only a few short and intense turns, so every decision counts in pulling off the win. As you play cards with unique effects from your asymmetrical decks, each of you manipulates the mental endurance of the other and the outcome of each quick game, but weigh your options carefully because only by giving up the advantage can you use your cards' effects.

—description from the publisher

The Worst-Case Scenario Card Game

How do you compare living through a pandemic to being chased by a gorilla or locked in the trunk of a moving car or losing your memory or being lost at sea? We live in a dangerous world, and now is the time for you to decide which scenarios are bad, very bad, awful, horrible, or simply the worst!

Take turns playing "The Victim" and score points when your fellow players match how you rank five worst-case scenarios. The Victim's Wheel decides your fate on every turn, but when disaster strikes... all that matters is who thinks alike!

The Vale of Eternity

In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.

In each round, a player has three phases:

Hunting phase: Draft two cards from the game board.
Action phase: Take various actions, including selling cards, taming, or summoning cards.
Resolution phase: Use the active effects of cards they have summoned.

Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.

—description from the publisher