Card Game

Moirai

The Moirai (often called The Three Fates in English) are goddesses from Greek mythology. They have set their spinning wheel in motion to weave the destiny of humankind. Clotho spins together the thread of life, Lachesis uses her rod to measure the lengths of that thread, and Atropos is in charge of deciding when to cut a soul’s thread.

As commanded by the three Moirai, the players must create a loom with cards in which various lives will be woven together. On their turn, players choose to keep a card or take an entire discarded pile and place all those cards in their loom. At the end of Moirai, the players score points according to the scoring criteria of Clotho, Lachesis, and Atropos cards. Whoever does the best wins.

—description from the publisher

Chop. Drop. Chili!

Chop. Drop. Chili! celebrates how Bush’s Chili Magic chili starters are the fast track to delicious, homemade chili in just three easy steps. Recommended for ages 8+, each player takes turns rolling the dice and racing to spot the ingredients that match the recipe cards. The first to claim five recipe cards wins.

Happy Mochi

Be the first to empty your hand!

In Happy Mochi, all cards must be played in pairs, and you can never rearrange your hand.

To play, you must follow value restrictions — unless you have two matching cards! In that case, shout "Happy Mochi!" and break all the rules!

Special abilities and color-matching add an extra layer to this strategic party game, where luck and tactics go hand in hand.

—description from the publisher

Bears vs Babies

Bears vs Babies is a card game in which you build handsome, incredible monsters who go to war with horrible, awful babies.

The shared deck of cards consists of bear parts (and other monster parts) and baby cards. When you draw a part, you use it to build a monster for yourself; when you draw a baby, it goes in the center of the table. When babies are provoked, they attack, and anyone who has fewer monster parts than the number of attacking babies loses their monster; everyone with more parts than babies defeats this infantile army and scores.

Caesar & Cleopatra

Caesar and Cleopatra is a card laying game where players assume the roles of these two great leaders. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent and both try to influence Roman officials to support their cause.

Players take turns and send their agents, i.e. play numbered cards from 1 to 5 to influence one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. Additionally they can play action cards like Assassins that take out opposing agents or scouts that reveal face-down agents. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards.

After each players turn, a card from the voting stack is revealed and the group of officials that is indicated on the card casts their vote. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack.

The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.