Card Game

Factions: Battlegrounds

In Factions: Battlegrounds, you take on the role of a general who's leading an army of troops, spellcasters, beasts, and mythological monsters into battle. You and the opposing generals determine the battleground, gather resources, and score points by eliminating enemy units. Whoever first captures 25 points of units wins.

In more detail, to set up choose one of the six factions in the game; each faction has twelve unique units and five "home terrain" cards that work well with your units. Players then take turns building the battleground by placing one terrain card at a time into the 3x3 grid, each terrain card is divided into a 2x2 grid, so the entire grid of play is 6x6. Whoever places terrain first has an advantage since they have more home terrain than other players, while players who go later during set up determine the location of resource centers on the battleground or recruit their starting units last so that they can respond to the choices of opponents. Units cost 1-5 gold, and each player can spend up to 10 gold on starting units, keeping anything unspent.

During a round, all units have the chance to move, with the highest-ranked units moving first and with ties being broken in favor of whoever has the most captains, followed by whoever has the most units. Each unit has a movement, attack, and health value, along with an indication of whether it generates gold or mana and (possibly) a spell that it can cast. After moving a unit, you can attack with it, whether melee or ranged as indicated on the card. If you defeat an enemy unit, you can points equal to its cost in gold, so while expensive units tend to be the most powerful, they also provide an opponent with their biggest target for points.

Prior to activating a unit on your turn, you can pay gold to recruit new units, and those units will slip into rank order for the turn, possibly allowing you to put a high-ranking unit into play directly and giving an opponent someone on the battleground that they didn't expect.

Once all the units have moved, players collect resources for units that gain them automatically and for units located on resource centers. Rounds continue until someone has collected 25 points of captured units, at which point they win immediately.

Factions: Battlegrounds is centered on inclusion and diversity, incorporating mythology from all over the world and representing traditionally European-based fantasy elements with underrepresented cultural elements.

Darkness

Darkness is a strategy card game set in ancient Northern Europe where druids vie for control of powerful artifacts. It's a simultaneous action game where players play a progressing amount of colored cards in order to acquire unclaimed artifacts and relics, in a complex, and fun game of prediction, observation, and thought.

Game play takes place over the course of six rounds. In each round player try to acquire cards that give them end game points, and special abilities. The objective of the game is to score the most points at the end.

Each round is separated into four phases. In the first phase, players place three of their colored cards from their hand in front of them, face down. Then everybody reveals their cards.

Next, everybody places two cards down in front of them, and then reveals those. Then players play one final card face down and reveal that one, for a total of six revealed cards. Finally, there is a resolution phase where the players determine who has the largest amount of dominant, and sub-dominant colors for each of the available artifacts, and they are divided up accordingly.

Players have the same hand of 15 cards throughout the course of the game, thus limited luck. The 15 cards a comprised of five colors, with three cards of each color. Once a card is played during a round, it is put back in a player's hand at the end of the round and can be played again.

On each artifact card this is a dominant, and sub-dominant color. The card goes to the player that has played the most color cards that match the dominant color. In the case of a tie, the player with the largest number of color cards played that match the sub-dominant color gets the card. The reason the game is complex and fun is, there are many different dominant and sub colors on the board at the same time, and people have to predict what other people are going for based on set collection, and the optimization of color specialization.

The game ends after six rounds. The person who wins is the person with the most number of points, which is determined by how much of a type a player has in each of their sets, and how many gem relics they have.

Fluxx Remixx

Fluxx Remixx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.

Fluxx Remixx uses all the Keepers from regular Fluxx, but everything else is re-imagined, with a new set of Goals using different combinations of Keepers, along with new Rules, Actions, and Surprises.

Make It Happen

It's New York Fashion Week, and your design team is ready to show the most fabulous collection ever seen on the runway. Match fabrics to create runway ready garments, then put your models up on the stage to see who is this year's fashion hotness. Are you ready to Make It Happen?

Objective: Work with your team to collect and play sets of fabric while influencing the season's trends. The team that designs the highest scoring fashion line will win the competition. How to play:

Collect matching fabric cards.
Create garments for your collection.
Show your stuff on the runway!

The game ends when one team has completed garments for all three of their model boards.

—description from the publisher

Flourish

Flourish is a beautiful, card-drafting, garden-building game in which players plan and build the garden of their dreams over the course of the growing season. With delightful imagery, players plan their gardens throughout the game to collect the most points.

This easy-to-learn game offers both competitive strategy and co-operative game modes, and a 1-7 player count provides a high level of accessibility and replayability.

—description from the publisher