Card Game

Food Fight

Out of the frying pan, and into the line of fire!

In Food Fight, your favorite foods have gone to war. Draft glorious food warriors into your army and march them onto battlefields from Watermelonloo to Spaghettis-burg! Battle morning, noon, and night across three meals. Food mascots lord over the mealtime chaos, searching for a new champion – but who will reign supreme? The most cunning, the most savage, the most delicious?!

Food Fight uses a new card-drafting mechanism that allows players to build meals that work well together and allows for powerful combo plays.

Dog Lover

In Dog Lover, you fetch cards, collect bones, and gather food for your lovable dogs. You rescue them from the shelter, train them on new tricks, and cherish their unique traits. The player who takes care of their beloved dogs best will score the most victory points and win!

In more detail, you start the game with a random dog card — which come in small, medium, and big sizes — as well as a random "special trick" card. Shuffle the game cards, then lay out the top nine cards in a 3x3 grid. Next to that, lay out three dog trick cards in an adjacent column and three rescued dogs in another column. The player farthest from the start player places the watch dog token next to one of the rows or columns, then the game is ready to play.

On a turn, choose one of your trick cards, rotating it as you desire, then collect cards from the 3x3 grid that match the pattern on the trick card, e.g., common polyomino shapes. You can take at most one card in the row or column under the protection of the watch dog. You can play and tuck cards both before and after you collect cards from the grid. What do you do with what you collect?

Dog cards sit in front of you immediately. Good boy!
Food cards are exchanged for one of the four types of food.
Adoption cards go in your hand, and you can exchange two for a rescued dog, which comes with a special power or endgame bonus.
Favorite Things cards are dog toys that are more valuable when you collect them in sets.
Training cards can be tucked under a dog for bonus points, or you can exchange several of them to gain a new trick, which gives you more card-grabbing options each turn.
Walk cards are worth bonus points when tucked under a dog.
Bone cards give you a bonus for fed dogs if you collect enough of them.
Trait cards give an ongoing power and an endgame bonus, but you must attach it to a dog the turn you claim it; otherwise, you must usually discard multiple cards.

When the "End Game" card appears in the deck, you complete the round so that each player has the same number of turns, then you tally points. Each dog has a food requirement. If you meet that requirement, the dog and all its traits and tucked cards will be worth points. However, if you don't give the dog the right type and amount of food, you score -2 points for that dog and ignore all tucked cards that would otherwise give you points (Don't let your dogs go hungry!). The player who scores the most points is the ultimate dog lover!

Mascarade (second edition)

Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it!

Each character receives a face-down role card at the start of the game, and in a game with 4-5 players some role cards are placed in the center of the table. On a turn, you take one of three actions:

1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action, but if someone else says that they're that character and reveals the card to prove it, that player takes the action instead while you lose one coin to the tribunal.

2) Swap cards or not: Take another player's character card along with yours, place them under the table, shuffle them around a bit, then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now, but that other player might be in the dark.

3) Secretly look at your character: Look at your character card to make sure of who you are.

Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins, in which case the player with the most coins wins.

Mascarade includes more character cards than the number of players, so not all characters will be used in each game. The rules suggest that you use certain characters in your first games, but once you know the game, you can try many other distributions.

Note that this second edition of Mascarade includes 17 role cards, with these cards being a mix of roles from the original base game and the 2014 expansion.

Let's Dig for Treasure

It's the funky-freshest Push-Your-Luck experience out there, for the whole family! Just shuffle up the deck and divide it into 3 "Dig Stacks" and you're ready to start digging for treasure!

On your turn, choose and "dig up" a card from any of the Dig Stacks...look for cards worth a lot of points, or cards that trigger a powerful effect, such as stealing a card from another player!
You can stop digging at any time, or keep digging up cards for as long as you want...the more cards you dig up before you "stop," the more you stand to gain--but be careful--if you dig up a 2nd Worms Card, or even a SINGLE skeleton card, your turn will end immediately and you'll lose *EVERYTHING* you dug up so far (this turn)!
Once an entire Dig Stack is empty, the game is over and players add up the total point values on their cards! Be sure to look and see if you scored any "bonus point" effects (you did make sure to dig up some Milk to go with your Cookies, right?).
You've got all kinds of zany stuff to find while digging: Loyal Dogs (protect you from a Skeleton!), Sewer Lines (worth negative points--give it to your least favorite opponent!), heck, you might even transcend death with The Crown of the Lich Lord, or turn those pesky worms into big points with Skwirmz the Worm God!

—description from the publisher

Chai (Deluxe Edition)

Unique features to the deluxe include:

30 metal coins
GameTrayz™ deluxe insert
Metal 1st player token
2 dice for AI solo variant
10 deluxe exclusive cards
5 deluxe superfan-inspired cards
5 deluxe wild pantry tokens
Spot UV box text
Upgraded deluxe dice (16 mm)
5 wild tea ingredient tiles
Linen box finish
3 unique customer tips
3 NEW ability cards