Card Game

Century: Spice Road

Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)

The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

Bohnanza: The Duel

Bohnanza® – The Duel: Give as good as you get!

What was that thing about the gift horse? In this two-player variant of Bohnanza, both bean farmers give each other gifts of beans they can‘t use themselves – to make life harder for their opponent, if possible. Trying to fulfill their secret “bo(h)nus” requirements, they both need to keep a vigilant eye on the other player’s bean fields. Give as good as you get in Bohnanza – The Duel, there can be only one winner!

How to play Bohnanza – The Duel:
Both duelists have bean field mats in front of themselves to plant their beans on. Between them, there is a row of eight gift cards. Each player holds five hand cards and three “bo(h)nus cards” with secret objectives. Playing the bean duel, you have the option of planting more than one type of bean in the same field, but when you plant a different bean than the one you’ve planted before, it has to have the next highest number than the one before. When harvesting your beans, it’s the beanometer of the last card you’ve planted that counts.
At the start of each turn, the active player plants two beans from their hand and turns over bean cards as usual. Instead of trading, however, they offer their opponent one bean as a gift by pushing this bean type’s gift card in their direction. The other player can accept the gift or decline it, but if they don’t take it, they have to offer a gift in return. You are allowed to bluff, but it may cost you if your bluff is called! Important: Only the first player to accept a gift actually receives the bean card in question. After this exchange, plant all beans you have received and turned over, then draw new cards.

“Bo(h)nus” cards can be fulfilled at any time when the required combination of beans printed on the card can be found in any bean field. Fulfilling an objective earns you bean dollars and the brand new bean cents. When the draw pile is used up, the player with the most bean dollars wins the game.

Bohnanza – The Duel is a variant of the popular bean trading game Bohnanza designed exclusively for two players. The gifting rules and “bo(h)nus” cards facilitate interaction between the two players and give fans something new to try out.

Foreclosed!

After years of taking advantage of hotel guests and tenants, Wealthy Uncle Moneybag's financial empire has crumbled into foreclosure. The millionaire's lavish property must be sold off to satisfy his debts, and you are one of the creditors! You may not need a diamond-encrusted watch or a rare fossil collection, but with 2-6 creditors sniffing around, maybe you should just take all that you can grab?!

Playing a round of Foreclosed! is simple, but the strategies are endless. Each turn, you'll be awarded a single item from Wealthy Uncle Moneybag's outrageous collection. If you receive some expensive silverware which you're not interested in collecting, and another player has received the fancy automobile you had your eye on, just make that player an offer.

If the other player wants to keep their item, they'll be forced to "protect" it by paying more money than you offered them. If a player does not have enough money, or does not want to spend the money they have, they must accept your offer. Once all players have had a chance to make offers, the round ends and all acquired items are added to their new owner's collection. Sometimes you will find it is just as rewarding to force other players to spend their money protecting items you didn't really want in the first place!

Foreclosed! lasts thirty minutes and can be played by 2-6 players.

For added depth and challenge to the game, Foreclosed! includes action cards for experienced players.

Roots: A Game of Inventing Words

Roots is a game of inventing words. Players combine Prefix and Suffix cards to create new words, competing for the best connection to a Subject card. Whoever delivers the best explanation for their word captures that Subject card, gaining a potential piece of their secret Win condition. But stay sharp: players can manipulate each other's progress with various Power cards, undermining opponents while advancing themselves. The result is narrative warfare in which the most creative, best spoken, and craftiest thrive.

Oh Captain!

Our intrepid adventurers have sailed on a journey, finding the hidden cave of a mythic monster. There are so many strange things there! The Captain allows the crew to search through the place and bring back to him what they have found, but by bluffing the Captain, they will try to keep the best part of the loot for themselves...

In Oh Captain!, an asymmetric game of changing roles, an adventurer must offer the loot cards they draw to the Captain, telling the Captain something about what the cards contain but not necessarily speaking truthfully. Indeed, some cursed objects can't be spoken of at all by the adventurers.

The Captain, who is safe from being attacked by objects, decides whether the crew member can keep the loot or not, and if the Captain turns down the offer, the crew member can decide to use an object against another adventurer. The latter player can overcome this by calling out a lie, winning or losing a coin based on who is right. The role of the Captain can be claimed by any adventurer who is richer than the Captain, and in the end the richest adventurer wins the game.