Fantasy

Underlings of Underwing

Once every century, the dragons of Underwing return to their ancient brooding grounds for a Great Hatching. Whelps, drakes, wyverns, and wyrms alike dart through the air as the world's most daring tamers try their hands at capturing and training these wondrous, winged beasts.

Armed with an array of colored Elements, players hatch a horde of dragons by strategically placing gemstones within nesting sites. Of course, different eggs thrive in the presence of different elements, so would-be tamers must optimize the use of their dragon handler underlings to stake claim, add gemstones, and fetch more resources. At the end of the Great Hatching, the tamer with the most Dragon Points is proclaimed Underwing's next great Dragonlord.

Do you have what it takes to become a champion, or are you doomed to become dragon flambé? Join the egg-hatching fray to find out!

Caverna: Cave vs Cave

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.

In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.

Tales & Games: Aladdin & the Magic Lamp

Description from the publisher:

The sorcerer has sent you, a street urchin like Aladdin, into a cave to look for a magic lamp that lets you call upon a genie's favors. However, the cave also encloses fabulous treasures sorted into three chests. If you're not too greedy, this could be your chance to become rich!

In Tales & Games: Aladdin & The Magic Lamp, a turn has three phases during which everyone plays simultaneously. First, choose how many chest cards you want to draw and from which chest. Then, call out to the genie by being the fastest. Finally, if you haven't been too greedy, draw chest cards while avoiding the scorpions.

The game ends when a player draws one of the three sorcerer cards and closes the cave.

Harry Potter and the Sorcerer's Stone Mystery at Hogwarts Game

This Clue-style game comes with a game board, Fluffy Folder (for holding the solution), 2 special dice, 6 wizard hat pawns, 1 ghost pawn, 10 Hogwarts event cards, 6 Character cards, 6 Magic cards, 9 Room cards, 2 Summary cards, and a Check List Pad.
The object of the game is to deduce which student cast which forbidden spell in which room in Hogwart's School. Once a player thinks he/she knows the solution they must travel to the difficult to reach third floor where Fluffy guards the answer.
While most of the mechanics of play will be familiar to any player of the classic Clue, a few new elements in the game may require a slightly different approach to play.

Red Dragon Inn 6: Villains

Description from the publisher:

You and your wicked companions have spent the day pillaging the countryside and "dealing" with meddlesome adventurers. It's about time you kicked back with a pint at the evil equivalent of The Red Dragon Inn — The Black Dragon Depths, a nefarious tavern hidden deep in the catacombs below Greyport. No more heroes this time. Now you get to play as the bad guys!

The Red Dragon Inn 6: Villains is a standalone expansion to The Red Dragon Inn series of games. In this game, you and up to three of your friends play as evil villains celebrating the defeat of your archenemies at a wild fantasy party. You gamble, brawl, and drink the night away as you compete to be the last villain standing at the end of the night.