Fantasy

Lagoon: Land of Druids

Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies, and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon, and the player who best served it wins!

The world is built using hexagonal tiles, and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided, and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen, Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies, every site explored presents a choice of which energy to advance over the other two, as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose, removing such sites from the world and tipping the balance of power towards the other two energies.

The energy with the most sites in play at the end of the game becomes Lagoon's destiny, and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First, whenever exploring a site and expanding an energy's reach in Lagoon, the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game, but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly, whenever a player unravels a site, it is removed from play and placed in front of that player. At the end of the game, unraveled sites not matching the dominant energy are worth 2 points each.

Clank!

Description from the publisher:

Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.

Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!

Isle of Monsters

On the Island of Nowhere Atoll, terrifying (but utterly harmless) beasts reside. Can you wrangle the best sets of monsters, nurture them by collecting their favorite foods, and present the most horrifying group of monsters ever seen on the Island? Do so and you may just be named the new Island Protector...

In Isle of Monsters, a set collection, resource-gathering family game, 2-5 players take the role of monster wranglers attempting to gather the scariest team of monsters they can find in order to compete in the local Scare Faire. Getting screams from the audience gets you acclaim, as does scaring the monsters owned by other players.

Each round, players claim monsters and attempt to feed them their favorite foods to get the beasts ready for the Scare Faire. Each monster that's fully fed by the end of a round goes into that player's hand and participates in the Scare Faire.

Once every player is finished claiming and feeding monsters, a Scare Faire is held. Each player chooses a single color of monster to play from their hand along with as many cards of that color as they wish. Once every player has chosen, the played cards are revealed simultaneously and the player with the highest scare total from their monsters gets three scream points. Players can also get bonus points for scaring other players' monsters or from having more monsters in hand than any other player.

Play continues until there are no more monsters available to replenish the monster decks on the island. The player with the most scream points is declared the victor and Island Protector!

Eternity Realms

Eternity Realms is a game based on a realm that connects to every world imaginable. It sits at a magical epicenter where all kinds of people and monsters converge. There are great realms of wonder and realms of dread. Majestic forests, snowy mountains and dreaded undead deserts and demon haunted lands all make up the Eternity Realm.

Although based off another popular d100 system, Eternity Realms offers new rules that help make it more cinematic. Increased hit points, which grow with Resilience skill increases, natural armour points, increasing Combat Actions with Combat Style increases along with tons of new spells, ley line rules, new spirits as well as a whole new area of magic called Nature Magic where druids draw magic from nature around them to fuel their spells.

There is lots of new stuff to discover in this complete role-playing game!

Mythe

Description from the publisher:

The peaceful kingdom of Mythe has been unexpectedly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom's prosperity and unity, and the fate of the kingdom is now in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon's castle and recover the Sacred Cheese!

The players in Mythe, as mice heroes, must travel to the castle of the red dragon, where one of them has to defeat the evil creature and recover the Sacred Cheese. The player who does this wins the game! To progress on their journey, players must draw cards from other players' hands, one by one. When a player has decided that they have taken enough cards, they can decide to advance their hero on the game board. However, if a player draws a Obstacle card, then the hero must stop and deal with the mishap, not moving on that turn.

When a player finishes their turn (whether they advanced or not), they may then redistribute any of their cards to the other players. To win the game, a hero must have one of the legendary cards — Shield, Sword, or Fairy — then move onto the Dragon's space to defeat him and save the Sacred Cheese.

In the original release — named マイス, which is Japanese for "mice" — the mice heroes were trying to save a princess from the dragon.