party

FURT

From the makers of Quelf comes another party game designed to make you do more wacky things in sixty minutes than you'd normally do in day – heck, maybe an entire week. In FURT, you race against other players to try to be the first one to jump into a volcano. Why? Glory, fame, hot feet – whatever the reason, you're doing it.

You move ahead in the game by completing actions in six categories, possibly making up outrageous lies about yourself, freshening up with a quick shower in your host's bathroom, or acting out the words "butter patty". The categories are:

• The Volcano Has Spoken – Roll a black and you'll be subject to the whims of the volatile FURT volcano, which is sometimes angry, sort of bossy and always a bit weird.

• Straight-Faced – Can you keep a straight face while your friends and family members assault you with funny words? You're about to find out (psst: fluffer nougat, pussy willow, burp nut) whenever you roll a red.

• Guess What? – The volcano is chock full of funny words and you may find yourself acting out the phrase "butter patty" or drawing an invisible jet to get your friends to guess your word when you roll a green.

• Truth or Fiction? – Roll a purple and you reveal something about yourself. Is it truth or fiction? Only you know. The more people you fool, the more you move ahead!

• You Are... – Not yourself when you roll a yellow. Maybe you are having an identity crisis, who knows? Just be who the card says for thirty seconds and you can move ahead.

• What The?! – When you roll a blue, you'll get a TOP SECRET card that you must perform before your next turn. It could be annoying, outlandish, confusing, obnoxious or just plain freakish. You have been warned.

Sunny Day

In Sunny Day, players place tiles to complete as many pictures as possible. When the tile deck runs out, the game ends, then players collect the tiles used in completed pictures and the tiles in front of them, scoring points for each tile and for each completed picture. Points can be earned more efficiently by completing ice cream and sun pictures. Whoever has the most points at the end of the game wins.

Pass the Pigs: Pig Party Edition

Pass the Pigs, in which players roll pig-shaped dice to score points, included one pair of pig dice. Deluxe Pass the Pigs doubled the swine count, with two pairs of pigs for head-to-head competition. Now Pass the Pigs: Pig Party Edition has brought home the bacon, doubling the pig count yet again with four pairs of pigs (pink, black, brown, tan) included in the box.

Game play is reminiscent of Pass The Pigs, but with more pigs and more scoring opportunities. Players try to win cards that display a specific goal (pigs in a particular orientation) and a point value. The game includes bonus cards, including a chance to roll all eight pigs at once. Sooooooo-eeeee!

Pass the Pigs: Pig Party Edition comes with a black, zip-up case to hold the game components.

Monikers

Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people.

In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.

Based on the public domain game known as Celebrities.

Wavelength

Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.

For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"?

After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!