party

One Week Ultimate Werewolf

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place.

As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught!

One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.

Last Word

Last Word is the uproarious race to have the final say! This party game has sold over 1,000,000 copies and is perfect for everyone ages 14 and up.

Each round, blurt out answers while racing a timer and the other players. For example, Subject: “Animals”, Letter: “L”. Players yell out… Lion! Lemur! Leech! Leopard! The player with the Last Word before the timer sounds advances toward Finish. Beware – the timer is cleverly programmed to go off at random intervals. Contents include Game Boards, 230 Subject and 56 Letter cards, 8 Pawns, an Electronic Random Timer (two AAA batteries not included) and Rules. Last Word is for 2-8 players.

Trapwords

The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.

It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are "traps", it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.

You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end.
You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.

Let's see the example of one possible turn when you are trying to give clues for the word "Axe":

You: "It is a thing that a dwarf can…"
Opponents team: "A-ha, dwarf! Gotcha!"
You: "How did you know that? Was it obvious I will use that?"

Or when you would try another approach it could look like this, the successful turn of your team:

You: "This thing is used by a man with a beard, in a checkered shirt...."
One of your teammates: "A coffee maker?"
[Everyone laughs]
You: "He uses it for work in nature."
Another teammate: "A chainsaw!"
You: "He makes smaller pieces from a big plant with it."
Any of your teammate: "An axe!"
You: "Yes! Very good!"

Could you avoid your opponent's trapwords when you don't know what you can't say?

Codenames: Harry Potter

Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark wizard.

The cards that players need to guess feature a word or phrase on one side and an image on the other.

Cave Paintings

Cave Paintings is a drawing game in which you don't have to draw well to win. The game includes team rules for playing with more than seven people, as well as an advanced variant should you be more Cro-Magnon than Neanderthal...