Bluffing

Snake Charmers

Truth, traps, treachery — Who can you trust? And for how long?

Snake Charmers is a bluffing deduction game in which trust has an expiration date!

Together you must drive away the night, but they lurk among you: the snake charmers. To win, you must uncover who is playing WITH you, and who is PLAYING you. Can you root them out in time? Or will you become one yourself?

That's Not a Hat

Can you remember a few items? Sounds easy?
It's a challenge in "That's not a Hat"!
Players give gifts to each other while trying to remember who gave what and which gift they have in front of them.
If they can't remember, they have to bluff to avoid a penalty point.
An unforgettable game!

Lifeboats: Plank of Carneades

Is it possible to escape by boat when a shipwreck occurs? The difference between sinking, swimming, and safely making it to an island may be just a vote away!

Gameplay in Lifeboats: Plank of Carneades is all about voting, which takes the form of both co-operation and betrayal over the course of play as circumstances change and you find your sailors on the brink of death. During a vote, each player chooses a card from their hand, then everyone reveals their choices at the same time. You have one card of each boat color — which also correspond to the player colors — as well as three captain cards. If you're the only person to play a captain card during a vote, you get to decide the result, but if more than one captain card is played, they're ignored. In either case, each captain card can be played only once.

First, players vote on which ship springs a leak. Second, players vote on which ship moves forward one space toward its island. If the ship reaches the island, all of its occupants are safe and will score their player points based on which island was reached. Third, players scramble to find better chances for survival.

Lifeboats: Plank of Carneades differs from Lifeboats in that it allows for up to seven players to fight for seats on ships. In addition, in some circumstances the ships will move faster and more ships will spring a leak, making gameplay move faster. Finally, the captain card is more powerful as players can use it to keep any ship from springing a leak in a round.

Michael Coe's Dungeon Heroes

Welcome to the Dungeon!

Two players go Head-to-Head controlling opposing sides in a game of deduction and deceit. One player controls a party of four heroes adventuring into a dungeon for treasure. The other is the Dungeon Lord who reigns over the dungeon's traps, treasures, and monsters. The heroes' party consists of a Warrior, a Cleric, a Rogue, and a Wizard, who must work together, using each of their special abilities to overcome the puzzles presented by the scheming Dungeon Lord.

—description from the back of the box

Contains Dungeon Heroes, and the Dungeon Heroes Expansion Pack.

Agent Avenue

Agent Avenue is a competitive card game that combines bluffing, strategic set collection, and a race to uncover your opponent's identity. Set in a colorful anthropomorphic world, players assume the roles of retired spies in a suburban neighborhood, outsmarting each other with cards that can score points or trigger special effects. The game's art brings to life a quirky neighborhood of animal spies.

Use a unique "I split, you choose" mechanic to play one card face-up and one face-down each turn. Your opponent chooses one, influencing both your strategies. Cards feature different agents and tools that impact scoring and game progress on a track, advancing the "catch me" race to uncover the opposing spy.

Outwit your opponents by strategically collecting agent sets and effectively using spy tools. The game ends when a player successfully uncovers their opponent, combining both strategic depth and bluffing elements.

Perfect for those who love a mix of strategy and lighthearted competition, "Agent Avenue" challenges you to think like a spy and act like a friendly neighbor.

—description from the publisher